![]() It could put further investment into Apple Arcade as it does with Apple TV Plus, and it could start to change the narrative surrounding gaming on Mac by bringing some AAA exclusives to the platform. ![]() So why does the Mac still feel so neglected? Is it Apple's fault for not pursuing the gaming landscape with more purpose? Or is it the developers who have Metal to work with but opt not to? I'm not entirely sure, but I wonder if Apple's expectations of rocking up to the party and having everyone on board is just not a viable strategy.įrom the outside, Apple could do more for gaming. Cross-Platform games are everywhere, blowing the mind of fourteen-year-old me, unable to play Fifa with my friends on PlayStation, and there’s cloud gaming too, so you don’t even need an Xbox to play Xbox games on your iPhone. Gaming in 2023 is as open as it has ever been. This is a totally untapped market where so many people, like myself, who aren’t PC gamers but love playing games, are missing out on the latest the industry offers. When you look at calendars of upcoming macOS-compatible games, it’s bleak, to say the least. ![]() I’m no expert, but it can’t be that hard given the tools at Apple’s and the game developer's disposal, can it? Just let me play, please? I just can’t get over the feeling of being let down. In a world where my $399 Steam Deck can run most games, I throw at it. It’s this constant annoyance that you can’t enjoy the newest video games on computers that cost thousands of dollars due to a lack of support from somewhere. So, imagine my disappointment when I realized that Diablo IV, the latest installment, won’t be playable on macOS. I can play Diablo 3 on my Mac, and it runs great. Games like Diablo make the point even more apparent. It’s frustrating when you can see how good Apple Silicon is and how well games like Resident Evil Village can run on it - totally wasted potential. Personally, I say turn the game into more of a cartoon, not less of one.The whole gaming landscape on Mac feels unloved despite Apple’s apparent efforts to show its platform as a gaming alternative to PC gaming and consoles. RE4 modders are already adding Mouseley Graham and removing yellow paint. The games aren't fun, but looking at them sure is. If you want a whole lot more background on the Zeebo and the version of Resident Evil 4 that it hosted, go check out Stop Skeletons From Fighting's excellent video on the topic. Useless? Maybe, but it could make lining up headshots just a bit easier. The Zeebo Enemies mod, available on Nexus Mods, will turn all the game's enemies bright blue. Now, modder ZombieAli has put things right for the RE4 Remake. ![]() One of the many compromises in this port is that all of the enemies were turned bright blue, presumably to make them more visible on tiny screens. The result is a game that admirably attempts to replicate all of the 2005 GameCube classic on much less capable hardware, but ultimately fails to make anything fun within those limitations. The house of RE took its existing mobile port of Resident Evil 4 built for Japanese flip phones and ported it to the console. While the Zeebo was destined for obscurity, it got a surprising amount of support from major publishers, including Capcom. ![]()
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